This video would be about making it so that all of your PC’s care about each other’s existence and lives rather than be willing to let one character die or find misfortune at the others expense.
I want to make my encounters for my campaign extremely challenging with complex fight mechanics being involved in every battle, however I’m unsure how to do this without it appearing as though I’m intentionally trying to tpk.
A Super Dungeon, from what I’ve understood is a dungeon so large that in theory an entire campaign can take place there. Currently in my campaign I’ve created an entire world, filled it with my own unique pantheons and people, and filled it with fresh continents with their own set of problems. The party is now delving into the Underdark for the first time and I want to get it across that this is a world in and of itself, not to mention there are a number of secrets about my world that they can discover down here. Creating the above world was daunting enough, but left me enough breathing room to just go nuts and let the rest fill in later. Creating this Underdark world is filling me with an almost dread to make sure it comes off well. Creating the politics, inhabitants, and areas is not so much the problem, the problem for me is the ability to make it feel tense and physically deadly 23 hours a day for my party. (While of course still as balanced as I can get it.) Apologies for the longwinded explanation, but I suppose my final question would be, how do you create a sense of physical vulnerability without a slew of combat encounters?
I’ve always been interested in playing D&D and other tabletop RPGs and there is a gaming shop in my town that has a free to join different RPG night every Wednesday. I’ve always wanted to join but whenever I think of going I get worried I am going to mess up somehow whether that includes breaking character, imposing on an already full game, or being annoying.
Do you have any tips or experience of people who play RPGs with social anxiety? If so any tips would be helpful.
So I’m a bit in a pickle concerning my character in the one game that I am playing. We meet once a week online for about three to four hours and play the Black Crusade RPG of set in the Warhammer 40.000 universe.
Thing is, my character is the only character in the entire group that is laid out for social skills, with specialisations in charm, deception, and the like.
Add to that that he is from a family of pompous, obnoxious nobles and you can probably imagine that he talks A LOT, and in a very condescending and overblown kind of way.
The problem is, as an online group and with little time as it is, how would you suggest that I shape the character’s dialogue without taking too much time away from the other players while still remaining true to the core characteristics that make up the PC? I sometimes am under the impression that I bore my fellow players with too much talking…
I am wondering how you can play a character with a different sexual orientation and not feel like a stereotype or just offensive.
Background: I am a straight, white male, but enjoy role playing and trying to experience personality types different then my own. That said, I feel like it might be interesting to try and roleplay a character who is gay, to get a different perspective. That said, I would like to do it in a way that does not feel like me trying to be offensive or bigoted. I also want it to feel genuine and.l not forced.
I thought it might be an interesting topic.
What do you think?
This session I rolled 4 1s and never rolled higher than 10 throughout a 5 hour session and was unable to do anything the entire time, I got very bored and annoyed including being stuck to the floor and blind during an entire fight that happened. My question is… what do you do in these situations? I found myself going for my phone and just detaching from the session. So what are your thoughts?
Hello, I am going to be playing a campaign in 4e and I already came up with the race but was wondering how to make a Fighter/Warlord or Fighter/Monk build that would be very effective and useful in a one on one fight, group fight, or even one on multiple enemies. My character is a dragon and I can’t choose between a Human or Eladrin.
In the past you make a video about horror and how master a horror scenario.
But it was very focus on the gore and splatter aspect of the horror.
What are you suggestions about psychological horror? What are the aspectatives? How to handle and gm a psychological horror scenario?
The idea of the GMPC (Game Master Player Character) seems to be a controversial one. Some argue that it should never be done and cant be done right, some argue that it can be done right in the hands of a good GM. What is your opinion on it? Is it truely a terrible thing to be avoided at all costs or could it be a useful tool in the GM’s toolbox that also allows them to get in on the fun?