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Theatre of Mind vs Battle Grids

What are the advantages and disadvantages of each of these methods,
and what would you personally recommend?

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Change of Rule in your rpg campain

My GM has changed alot of rules in the game which makes the game not that fun to play certain typs of characters. I’m not talking about combat and social classes but more of the Races behind them. Changing the exp requirement to be higher then the books which makes spells, abilities and even charistic such as strength, charisma and Intelliegence even slower to raise. which then makes races that are more based on their character charistic even harder to play combared to skill based character. obv skills shall always be easier to raise then charistic but if you have spells based on charistic then skills then the experience spent feels it is not worth to play such race. And everytime i try to make some sort of suggestion I just get a flat out DENIED. I don’t know what to do. I like the people that I play with but the rules just makes me feel crippled even more when I want to play my favorit race.

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How to handle time for big projects

So in the time I was trying my best as a GM to tell an awesome story some of the PCs wantet to make a big reasonabel project, like building a hous/base or stuff like that. So in that regard I stumbled about a problem. Working takes time and I didn’t want to jump cut all the working time but I also couldn’t imagine enough to fill that working time with description. Soon they hadn’t much to talk about and I had to jump far ahead in time. We all agreed on that but it still let the feeling of beeing a little bit uninteresting and boring.

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Gms who never kill pcs

We have a gm who values his game so much that he never kills pcs so as not to discourage us from playing his game. He always provides a safety net and it falsifies his game and gives us no sense of realism

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How to deal with a terrible ‘party leader’?

This was a comment that I left on -“Playing a character that’s part of a ranked hierarchy”-
I got inspired to write down an experience of mine when the topic of “another player who has rank above” you came up. This is rather long-winded, and I apologize in advance for that. But here it is:

I have a question that is related to a specific part of this video. This is when a player has higher rank than your character, either officially or just seems to, within the party.

“What do you do when someone becomes the ‘party leader’ and they are terrible?”

I had a terrible gaming experience which resulted in my quitting of a party *twice*. One of the other players treated all the other characters as if they were beneath him, and he was obviously in charge. The GM, and other players, allowed this. My own character’s importance was completely stripped away into being effectively nothing, and the campaign seemed to focus around his character completely with everyone else being a sidekick. This resulted in me leaving, as much as I did like the GM and the rest of the players.

Later, the group invited me to a brand new campaign, this one being pirate-themed. I was interested and decided to rejoin in the third session of the game. I was dismayed to find out that the player I couldn’t get along with, was, of course, the captain of the ship. The other players following along at his whim as usual. It didn’t help that he had been given the overpowered as all hell Swashbuckler class from Pathfinder’s ‘advanced classes’ book. (Side note, that class is disgusting. Don’t believe me? Go check the pathfinder srd. Have a barf bag ready. You’ve been warned.)

My introduction to the game was being in a fight against the party. I was of course destined to lose. I had a battle with the captain in which I couldn’t even begin to touch him because his class was overpowered and literally cancelled out all my landed hits. (yes… he just straight up vetoed my combat actions). So of course, I lost, demoralizingly, not given a chance to do anything. My character was kidnapped by the party, and forced at sword point to be in the bottom deck pumping out water. That was the end of the session, and I quit the game for a second time because I was having no fun.

I’m wondering if there could have been another solution to this. Or if a similar concept could be talked about with potentially a less ‘extreme’ story. In this one I was pretty much stonewalled but maybe someone else could have more options but still feel equally frustrated. Is there any advice for a situation like this?

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How to play an insane character

Tips for playing a character with mental issues such as; multiple personalities, psychoses, “blue and orange morality”, or other inanities.

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Player Likes to make same character constantly.

How do I deal with this. He creates the same thing every time and acts the same way by going solo and by himself. I think it may be too harsh to punish but I feel this is my only solution.

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Macromanagement methods for GameMasters (Businesses/armies)

Before I go deeply go into my suggestion, I would like to summarize it as “If my players want to run a business, or an army, what are some ways I could accommodate that whilst still ensuring that I am being a great GM and not a rulebook thumping stick in the mud?”

In my current 5e campaign,

1) One player is a paladin of the empire and is a captain of a squad of men.

2) Another player is a bard and wants to run a business out of the harbor, and a final example is another player is a gnome wants to build a gnomish workshop/factory in the nearby mountains.

So that’s three types of business, you’ve got your freight/farming/piracy in the harbor, you’ve got mass production/r&d/material processing stuff in the mountains, and then the most profiitable business of all, war in the town’s keep.

I have a few questions.

First of all in your campaigns do you bother with silver and copper or just keep it simple with gold?

How should I design how much my players should get paid? I’m worried that if I pay them too much or too little it won’t make the campaign fun or engaging.

How would I effectively keep track of player armies and how should i price out upgrades/training etc.

How can I make running a business a fun prospect in a game?

I know it starts with the basics. How much is one gold worth? Would it feed a family for a day? But I’d really like one or a series of your videos where you explore how you would approach a game like that.

Thanks for your time.

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how to make theiving/heists interesting

so In my games i always have a player who always plays a theif and I’ve found it difficult to keep robbing from devolving into sequential stealth checks, (Aside from traps) how do I turn robbing a mansion from a number crunch to a memorable adventure?

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How to run a Survival game ?

I am brewing up a campaign about survival but i find it hard to know when my pc´s is for an exsample hungry, or how to control there building phase.