Dungeon Master Books, Diceless Roleplaying Games and TTRPG Tools to enhance your gaming sessions.
The Practical Guide to Becoming a Great GM
The Complete Guide to Creating Epic Campaigns
The Creators Guide to Epic Locations: Nature
How to be a Great GM was started by two friends, Guy & Derrick, whom love the world of TTRPGs and wanted to share their love for tabletop roleplaying.
How to be a Great Game Master focuses on providing GM Tips, guides as well as insight to improving your role-playing sessions through storytelling as a game master / dungeon master or player character.
Join Guy every Monday on our YouTube channel we touch on all aspects of tabletop roleplaying and our role-playing books can help you dive deeper on key aspects of TTRPGs such as campaign design and Nautical Campaigns!
Our YouTube Channel
Guy Sclanders has been running games since he was 14. This was a long time ago. Like a really long time. Like some of his best campaigns were titled: Ug Fire, No Noah, that’s not a boat, and Caesar invades Gaul – a live LARP – believed to be the first LARP in 76BC… seriously though – he has been running games for a long time.
And although he will admit that his knowledge of game systems is limited, he has also spent nearly 20 years writing scripts and screenplays for TV and film. Which has required him to research and understand a wide variety of aspects regarding storytelling and how to bring it all together.
He started competitive GM’ing in 2010, sweeping away national competition judges by coming stone 3rd. After that it was only a matter of time till he bribed the right people and started to place first. After a while of doing that he decided it was more entertaining helping others place first. And suddenly – How to be a Great GM channel was born.
With the help of Derrick (The WebGoblin), they formed Geeks Table, a company designed to assist roleplayers around the world from guides for Game Masters/ Dungeon Masters and player characters to assisting people in finding roleplaying tables to enjoy the game.