I wanted to make the easiest-to-play TTRPG ever. It had to have some mechanics, it had to inspire awesome adventures, and… it had to have zero math, no dice, and just be a blast to play regardless of the player’s TTRPG experience. (No easy feat let me tell you).
I also needed a setting that was both cinematic and action-packed… Bounty Hunters in space.
So I proudly present to you for your backing: Bounty Hunter – a cinematic, slick, and easy-to-play TTRPG.
“The PCs are Bounty Hunters taking on jobs, hunting down bounties, claiming the rewards and living large in a galaxy full of wonders and chaos. “
If you’ve ever wanted to run a cool game set in space with super simple rules -and you wanted to run it now – this is the game system for you.
In this 84 page A5 rulebook we’ve packed in:
- All the rules needed to run the game
- Character creation and Backstory Generator
- 96 Bounty Hunter random names generator
- Starship Combat
- 5 sample starships
- 5 sample NPCs
- Epic bounty hunter equipment
The rules are designed in such a way that this Bounty Hunter TTRPG can be played with ZERO BOUNTY HUNTERS and is also an awesome Sci-Fi TTRPG system. Wanna run Galaxy Journey? Galaxy Conflicts? Warsun Universia? A large open space that expands for a long way? It’s all here.
David Bannister (verified owner) –
Adrian L. (verified owner) –
My only wish was that shipping was cheaper and the PDF was included with the physical copy. But I do understand business operating costs and hope for your success. I bought both physical and PDF seeing as how I could afford it.
Thank you!
Michael Rosnok (verified owner) –
I can’t wait to start playing this game. I predict it is going to be one of those games I return to you often and enthusiastically. I love the fact that there are no dice and very little math. I love the implementation of the five second rule. It keeps the game flowing. And the way it’s described as being implemented does not punish players if they’re not sure what they want to do. It has a lot of great opportunity for role play as well. For example if a player doesn’t know what they want to do within the 5 second rule their character simply doesn’t act. However in game we can explore why that character did not act. Are they surprised? Frightened? Confused? Were they waiting to see what happened? Were they waiting for an opening to attack the enemy without hurting an ally? Were they waiting for the enemy to finish off an ally they just don’t like? Are they actually in cahoos with the enemy? Oh, the possibilities. Yes, I can see this game being something I play a lot. Thank you very very very much. Thank you thank you thank you thank you very very very much. You obviously worked hard on this particular product and it shows in the quality.Everything is easy to understand and there is plenty of room for “homebrew”. Bounty hunter in my humble (well maybe not quite so humble) opinion is the ideal TT RPG to introduce new players to TT RPGs.
I recently contacted you with a question I had about finding the character sheets for the game. Your response was immediate and kind. Customer support for your website is amazing. I suspect the goblin deserves a treat. Well done on both the product and the customer service side. My own employer could learn nothing or two or three from how you run your website. I highly recommend your products and your site and all of your videos as well. The future of TT RPGs is in very good hands. If you are not proud I must ask why not? You certainly should be proud you have accomplished quite a bit here. Well done; very well done indeed.