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How to handle the perception of difficulty

I know both sides. Players over thinking and avoiding a fight they could win without much of a problem. Or players jumping in a fight to figure out that they will stand nearly no chance of winning.
And in the aftermath of this fight the players might get to careless or to frightened when the next combat is comming to them.
They’re must be a good way to give the players a hint on how strong a enemy might be without just telling them the level of the enemy.
A mighty dragon sure is strong. But what about a human fighter or wizard.
The fighter can be described with good equipment and trained movements if he is strong. A wizard can be very self-confident when he is engaged in combat. Maybe they are winning/loosing against some npc but how should the players know how good the npc is (if it’s a random one). Or the players heard rumors about this person.
But a weak person can pretend to be strong and vise versa. Rumors can be false,..
And last but not least combat is always a risk, the players should never know 100% what there are up against, in my opinion.

I’m thinking about this for some time now, and getting to the point where i cant find a good answer on how to handle this. Maybe it is something that is and interesting topic to look at.

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Playtesting Homebrew Content

What are good methods that a GM can use to test Homebrew material for their campaigns and gaming sessions, and what should be looked for when playtesting in the first place?

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Game master’s apprentice

Can a GM have a GM assistant as an apprenticeship where we teach someone who always plays a player that wants to GM the next big campaign even in a different system and have him/her work with you in the current campaign to learn more about it first hand while contributing to story building and making the game run smoother

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Game master assistant

In one of your videos you mentioned having an assistant GM to help out with certain things I wanted to know if you could make a video dedicated to an assistant GM and what roles they should fulfill in order to be helpful and how can having one help streamline or make it seem more cohesive. I was thinking something like having one person be in charge of rules and roles while the other is acting as an NPC or both of us acting together in order to give a more immersive feel or have I just over thought this to much? Thank you for making all of these Useful videos these videos it has brought me back to game mastering because I want to be a better game master with new knowledge and experience so thank you

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How to make a Monster PC

How do you make a great story and background for (let’s say) a Monster of Frankstein PC. A PC that isn’t born or spawned like any other creature but was created, how do you make that work?

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How to end a session properly.

My party and I are having trouble continuing campaigns, and I think it’s because we end sessions on slow moments or with no hook to continue. If anyone can help, that would be great, thank you.

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How to give disease meaning in your campain

Beeing mostly used to dnd 5e disease doesnot play a real significant role as relativly simple spells cure them. So as i wanted to play a campain themed around aa plague i feel almost imideatly forced to make the disease magical in it’s core since otherwise it would be easily cured. This left me some what lacking in ideas as to what i could have the players do to fight this disease. Ofcourse the obvious of going out and retreving this and that to make a cure, but much futher then that i never seem to get with my ideas

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How do you run Contemporary Fantasy?

I’ve been playing a few story driven video games recently with supernatural settings and it’s made me want to try my hand at a Contemporary Fantasy. Something like Call of Cthulhu but not as bleak, or World of Darkness but with humans as the heroes rather than Vampires or Werewolves.

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Unskilled GM

There is a game master who isn’t as good as he thinks he is. He doesn’t do any noticeable prep (we rarely get past the 1st floor of the dungeon before starting a new mission), and doesn’t allow for character adversity( similar to gimli and legolas from Lord of the rings). He uses various means to force party cohesion dispite them just joining the game.

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Archiving

First, it’s a pleasure to write to you. You don’t know how much easier my RPing adventures have become since I subscribed to your Youtube channel. Now, I have started a bit of a project. See, I’ve started archiving all the information I could find for the Iron Kingdoms RPG, meaning I’ll be listing all of the available races, careers, and rules into a single, easy-to-find resource for my friends. What’s your opinion on archiving, and where would you suggest i start?