As a game master, you’ve run roleplaying games. Maybe you’ve run a hundred games or maybe you are about to run your first game. Either way, we all face the same challenge – how do we make our games cool and fun for our players and ourselves? The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
The core concept of the book is about enabling you to build your game in such a way that it runs itself. All you have to do is sit back and enjoy the ride while watching how everything plays out!
This book is designed to work with all roleplaying systems, regardless of who wrote them or what their rules are. This is because how we run a game is the same regardless of the mechanics and how we handle the mechanics of each system is exactly the same – in a clever and cunning way to make our games better. Unlock your true potential and learn how to have fun as a Great GM!
Pages: 332 pages
Written by: Guy Sclanders
Remaster release: 27 July 2022