Hail and well met stranger!
You might be wondering why you’d want to get this new version of The complete guide to creating Epic campaigns if you already own the previous copy? It’s a good question and one I hope to answer.
The whole mind-set behind the How to be a Great GM approach to Adventure design, Campaign design and running your game has shifted from a very structured, pre-planned method to a more organic model where the NPCs form the basis of our planning.
As such many of the chapters have changed to reflect this new approach, and our focus is now on designing NPCs and their plans rather than on our own plans and plots. In fact, the word Plot is now a banned word in the Great GM vocabulary!
Furthermore, this book now follows the same design ethos as The practical guide to becoming a great GM. The layout is made for quick reference, and each chapter features exercises for you to do to practice and upskill yourself.
Does this book contain the same content as the old book?
Yes and no. It does have many chapters from the original release, but they’ve been rewritten to accommodate the new process. It also contains many more chapters than the original which expand upon the content. Some sections you’ll be familiar with, but most will be new to you.
Do I need to buy The Practical guide to becoming a Great GM in order to use this book?
No. Although you may find The Practical guide to becoming a Great GM useful, you do not need to have it in order to use this book.
Pages: 142 pages
Written by: Guy Sclanders
Release: 27 July 2022