Would you want to interact with your character? Regardless if it is an ‘evil’ or ‘good’ character we show you three ticks to make your character likable, from capability, pro-activity, and sociability.
Your character is being hunted, or is on the run, or being chased by their past. We take a look at how you can play a hunted character and the traits you should keep in mind. We look at the goal, the end game and inclusiveness.