Category Archives: GM Master

Beware The Silent Roleplaying Game Killer! – GM Tips

The silent game killer: pace. Where games can either fly by in fun, or become a long tedious chore. So how do we control this experience, we show you how and what you can do to control the pace of your games, so you don’t end up in a situation where your games end unexpectedly.

Nat 20’s: You are using them Wrong!

Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.

3 Ways to Spot if Your Players Are Disinterested

We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!

How To Run a Post Apocalyptic RPG Game That Doesn’t Suck

How To Run a Post Apocalyptic RPG Game That Doesn't Suck

We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!

How to Add Your Own Twist to ORCS!

orks in tabletop role-playing games

We unpack Orcs as a race, what you should expect from having them in your ttrpg, alternatives to Orcs, and how to demonstrate them within your game.

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