The silent game killer: pace. Where games can either fly by in fun, or become a long tedious chore. So how do we control this experience, we show you how and what you can do to control the pace of your games, so you don’t end up in a situation where your games end unexpectedly.
Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.
We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!
We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!
We unpack whether you need more than one nemesis, more than one big bad end-game (BBEG) and why you should or shouldn’t do so in this how to dm guide in our quest on how to be a good dm.