These are my some of the greatest recent roleplaying games that Ive had the fun of Game Mastering, from PC vs PC games, telling the future and near TPKs! Sit back and relax, and enjoy, maybe they will give you some inspiration for some of your games to come!
The silent game killer: pace. Where games can either fly by in fun, or become a long tedious chore. So how do we control this experience, we show you how and what you can do to control the pace of your games, so you don’t end up in a situation where your games end unexpectedly.
Magic items should be magical and unique, but how do we go about as a Game Master in making these magical items? We look at the function, their descriptions and the history of the item! but also how common they are, their rules and all the bits to crafting a magical item! You can use this method for all sorts of items, and not just magical items!
You have 100s of NPCs but how do we make the most of them in your tabletop roleplaying game?
We focus on 3 core aspects, the function, their description and their goals but touch on why images of NPCs are important and also why keeping track of all these NPCs you introduce into your TTRPG is Critical!
Plot Holes or plot opportunity in our view! Are great opportunities for you to create new adventures for your players, and it allows you to adjust the story or adventure in a more dynamic approach that you may not even have thought of in the first place. So here’s our quick guide on what you can do to fix your plot holes in your stories, adventures and campaigns!
Thinking of making a multi-level dungeon? We will show you how to making a level dungeon that doesn’t get boring or annoying as your players work through the dungeon that you have painstakingly put together!
We take a first look at the latest book from Wizards of the Coast, Dungeons and Dragons Mythic Odysseys of Theros, a D&D5e Campaign and Setting adventure book where you can play Dungeons and Dragons within the Magic: The Gathering’s world of Theros, a realm shaped by Gods and heroes.
So how does one introduce someone to the world of role-playing? is it a simple case of giving them a rule book and let them go? We take a look at how you can do it, so they will feel comfortable and also get started in the world of roleplaying!
Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.