So you have created a likable character, but it does not stop there, are you taking notes of what happens? asking questions in the world you are running around in, and are you taking action?
Would you want to interact with your character? Regardless if it is an ‘evil’ or ‘good’ character we show you three ticks to make your character likable, from capability, pro-activity, and sociability.
We take a look at asking questions out of the game (after the game) to enhance your game. We take a look at player character goals, direction, group goals and individual player goals.
Your character is being hunted, or is on the run, or being chased by their past. We take a look at how you can play a hunted character and the traits you should keep in mind. We look at the goal, the end game and inclusiveness.
You’ve captured an npc.. and you job is to be a detective for an adventure.. so how exactly do you get your npc to spill the details? We look at how you can approach it and do it in a way that makes sense!
Chaotic Stupid, individuals that take the game on mechanical rails and not on a story perspective – where you let the mechanics get in the way and do things that make no sense just because you can.
We look at what kind of monster represents your role-playing style and how their characteristics fit your style! From the Imp, the orgre, the human, the succubus, and the doppelganger! Let us know in the comments below what kind of monster you are!
We take a look at how you can keep your party together, and not all going in their own direction. We take a look at 3 steps/processes that you can use to ensure that your party sticks together.
Your character just leveled up, and is 5 times more stronger, and can wield deadlier spells and abilities, but how do you roleplay that levelling up and blend it within your game to show your character getting stronger and/or more experienced.