So you have created a likable character, but it does not stop there, are you taking notes of what happens? asking questions in the world you are running around in, and are you taking action?
Would you want to interact with your character? Regardless if it is an ‘evil’ or ‘good’ character we show you three ticks to make your character likable, from capability, pro-activity, and sociability.
Your character is being hunted, or is on the run, or being chased by their past. We take a look at how you can play a hunted character and the traits you should keep in mind. We look at the goal, the end game and inclusiveness.
You’ve captured an npc.. and you job is to be a detective for an adventure.. so how exactly do you get your npc to spill the details? We look at how you can approach it and do it in a way that makes sense!
Chaotic Stupid, individuals that take the game on mechanical rails and not on a story perspective – where you let the mechanics get in the way and do things that make no sense just because you can.