So how does one introduce someone to the world of role-playing? is it a simple case of giving them a rule book and let them go? We take a look at how you can do it, so they will feel comfortable and also get started in the world of roleplaying!
Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.
We take a look at TORG Eternity, a roleplaying system by Ulisses Spiele. But what is TORG Eternity? Short version: The earth – current day – is invaded by a bunch of high lords from different realities: Ancient Egypt, Dinosaurs, Techno Demons, future religious nuts – the usual suspects you’d inspect to invade the Earth. Why? Because they’re trying to suck as much power as possible from our Earth, to ascend and become the Torg. The supreme being.
If no one knows about a Secret Society in your TRPG, then it is a total failure. Learn how to make sure you don’t waste your time or effort on making useless secret societies. Change bad ones into good ones using the simple principals in this video.
We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!
You have been a Game Master for a few sessions now, maybe even years, but you are getting negative feedback, bored players, uninterested gaming sessions and now you feel like hanging up your game master robes. We are here to show you why you shouldn’t!
We go about creating a typical household in that would exist in your world, this is an optional step in creating your campaign, but it helps with getting your head around how the people in the world you are creating live and act.