3 simple things can really improve your player character game immensely, and why if you are not doing it, you’re an awful player character. We show you what you can do and how to do it!
So how does one introduce someone to the world of role-playing? is it a simple case of giving them a rule book and let them go? We take a look at how you can do it, so they will feel comfortable and also get started in the world of roleplaying!
Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.
If no one knows about a Secret Society in your TRPG, then it is a total failure. Learn how to make sure you don’t waste your time or effort on making useless secret societies. Change bad ones into good ones using the simple principals in this video.
You’ve created a masterpiece. Your PCs are loving it. In fact they keep telling you how wonderful this adventure is that they don’t want it to stop – but you’ve only got one scene left and then it’s over. Do you end it? Or try to make it last longer? What do you do? How to you capitalize on this awesome?! This is how.
You have been a Game Master for a few sessions now, maybe even years, but you are getting negative feedback, bored players, uninterested gaming sessions and now you feel like hanging up your game master robes. We are here to show you why you shouldn’t!
Culture, we look at how we can use it but also how we can go about creating it for our game, we take a look at diversity, how it fits in the game and then working through the worksheet.
We go about creating a typical household in that would exist in your world, this is an optional step in creating your campaign, but it helps with getting your head around how the people in the world you are creating live and act.