We go about how you can add cool stuff to your game, and doing it in a way that feels original and in a fun way that fits and adds flavour. This is our 4 easy ways you can add cool stuff to your ttrpg.
Your character just leveled up, and is 5 times more stronger, and can wield deadlier spells and abilities, but how do you roleplay that levelling up and blend it within your game to show your character getting stronger and/or more experienced.
We take a look at how you can add humor / humour and comedy into your roleplaying games, to enhance the drama and the storytelling within your tabletop role-playing games as a Game Master / Dungeon Master.
>In this creating the campaign episode, we go about mapping out your fantasy world, this map will help you when we go about detailing adventures, adding backstories for NPCs, fleshing out where things are relative to your main plot points and will help engage your players into your campaign.
When, Why, the Negatives and the benefits there can be for ending your game. Sometimes the signs are there, the game has reached a point where the players are no longer invested, the story has run loops, but what now?
You got a nemesis, your starting point for your players but what about the actual plot? We go through the process of plotting out your campaign with the four phase process of Getting it, Building it, Testing it, and Using it. This will help us in developing adventures and encounters later on in the campaign process.
In this episode of campaign creator, we take a look at how we can go about creating a single starting point for our player characters to start in and how look at integrating it into the campaign we are building.