We look at gods, pantheons, and the underlying religion for the various society groups that will be found within your world and campaign that you are creating.
We take a look at how you can add humor / humour and comedy into your roleplaying games, to enhance the drama and the storytelling within your tabletop role-playing games as a Game Master / Dungeon Master.
>In this creating the campaign episode, we go about mapping out your fantasy world, this map will help you when we go about detailing adventures, adding backstories for NPCs, fleshing out where things are relative to your main plot points and will help engage your players into your campaign.
When, Why, the Negatives and the benefits there can be for ending your game. Sometimes the signs are there, the game has reached a point where the players are no longer invested, the story has run loops, but what now?
You got a nemesis, your starting point for your players but what about the actual plot? We go through the process of plotting out your campaign with the four phase process of Getting it, Building it, Testing it, and Using it. This will help us in developing adventures and encounters later on in the campaign process.
In this episode of campaign creator, we take a look at how we can go about creating a single starting point for our player characters to start in and how look at integrating it into the campaign we are building.
In our first episode on the journey to creating a complete campaign we look at your sentence: Somebody wants something badly by a specific time, and is having difficulty getting it using X because of Y.
We take a look at how you can introduce your player character to the rest of your party in your ttrpg, focusing on the intention of your character, the goals, worries and the overall outcome.