We unpack Orcs as a race, what you should expect from having them in your ttrpg, alternatives to Orcs, and how to demonstrate them within your game.
Chaotic Stupid, individuals that take the game on mechanical rails and not on a story perspective – where you let the mechanics get in the way and do things that make no sense just because you can.
We go about creating a typical household in that would exist in your world, this is an optional step in creating your campaign, but it helps with getting your head around how the people in the world you are creating live and act.
We look at what kind of monster represents your role-playing style and how their characteristics fit your style! From the Imp, the orgre, the human, the succubus, and the doppelganger! Let us know in the comments below what kind of monster you are!
You got this map you’ve painstakingly made, from mountains to rivers, we take a look at how you can use geography, your map and how it all fits together into your campaign that we have been creating.
We find out what kind of monster you would be as a game master, putting your skills and experience wrapped into a monster. From the Kobold, the Orc, the Drow, the Mind Flay or the fiery Dragon.
We take a look at how you can keep your party together, and not all going in their own direction. We take a look at 3 steps/processes that you can use to ensure that your party sticks together.
We go about how you can add cool stuff to your game, and doing it in a way that feels original and in a fun way that fits and adds flavour. This is our 4 easy ways you can add cool stuff to your ttrpg.