We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!
You’ve created a masterpiece. Your PCs are loving it. In fact they keep telling you how wonderful this adventure is that they don’t want it to stop – but you’ve only got one scene left and then it’s over. Do you end it? Or try to make it last longer? What do you do? How to you capitalize on this awesome?! This is how.
We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!
Culture, we look at how we can use it but also how we can go about creating it for our game, we take a look at diversity, how it fits in the game and then working through the worksheet.
We go about creating a typical household in that would exist in your world, this is an optional step in creating your campaign, but it helps with getting your head around how the people in the world you are creating live and act.