We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!

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1 thoughts on “How To Run a Post Apocalyptic RPG Game That Doesn’t Suck

  1. Paul Barr says:

    Hi. I came across your video and founding it useful. Aside from the commercialism (got to pay the bills), your insight is good for me. I have run a Morrow Project (4th edition) game off and on for the last couple of years, and I am down to one player with little ideas left for me. I have always liked the Morrow Project as its combat system is deadly, short and to the point. What it lacks are more comprehensive encounter charts, ‘treasure’ charts and the like. One thing I have always stressed to the PCs is that after you have awakened from Cryo after 150 years, what gear you have is IT, use it wisely till you can find more or a cache’ location. Other than that, I like post apocalyptic games. Sometimes it beats reality…

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