Where do your players start? What do they have? Is it a castle? a village, or the age old Tavern? We flesh out exactly where and how
In this episode of campaign creator, we take a look at how we can go about creating a single starting point for our player characters to start in and how look at integrating it into the campaign we are building.
We start with a map, a map helps visualize our world which in turn will help us describe far more complex spaces in the future as well as describe them.