How to create a generic dungeon! In this episode of Campaign Creator, we look at how you can go about creating a generic dungeon.
Culture, we look at how we can use it but also how we can go about creating it for our game, we take a look at diversity, how it fits in the game and then working through the worksheet.
You’ve captured an npc.. and you job is to be a detective for an adventure.. so how exactly do you get your npc to spill the details? We look at how you can approach it and do it in a way that makes sense!
Chaotic Stupid, individuals that take the game on mechanical rails and not on a story perspective – where you let the mechanics get in the way and do things that make no sense just because you can.
We go about creating a typical household in that would exist in your world, this is an optional step in creating your campaign, but it helps with getting your head around how the people in the world you are creating live and act.
You got a nemesis, your starting point for your players but what about the actual plot? We go through the process of plotting out your campaign with the four phase process of Getting it, Building it, Testing it, and Using it. This will help us in developing adventures and encounters later on in the campaign process.
In this episode of campaign creator, we take a look at how we can go about creating a single starting point for our player characters to start in and how look at integrating it into the campaign we are building.
In our first episode on the journey to creating a complete campaign we look at your sentence: Somebody wants something badly by a specific time, and is having difficulty getting it using X because of Y.