We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!
You have been a Game Master for a few sessions now, maybe even years, but you are getting negative feedback, bored players, uninterested gaming sessions and now you feel like hanging up your game master robes. We are here to show you why you shouldn’t!
We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!
So you have created a likable character, but it does not stop there, are you taking notes of what happens? asking questions in the world you are running around in, and are you taking action?
Would you want to interact with your character? Regardless if it is an ‘evil’ or ‘good’ character we show you three ticks to make your character likable, from capability, pro-activity, and sociability.
We take a look at asking questions out of the game (after the game) to enhance your game. We take a look at player character goals, direction, group goals and individual player goals.
Your character is being hunted, or is on the run, or being chased by their past. We take a look at how you can play a hunted character and the traits you should keep in mind. We look at the goal, the end game and inclusiveness.
Culture, we look at how we can use it but also how we can go about creating it for our game, we take a look at diversity, how it fits in the game and then working through the worksheet.