We take a first look at the latest book from Wizards of the Coast, Dungeons and Dragons Mythic Odysseys of Theros, a D&D5e Campaign and Setting adventure book where you can play Dungeons and Dragons within the Magic: The Gathering’s world of Theros, a realm shaped by Gods and heroes.
So how does one introduce someone to the world of role-playing? is it a simple case of giving them a rule book and let them go? We take a look at how you can do it, so they will feel comfortable and also get started in the world of roleplaying!
Natural 20s, or critical success, we look at how you as a Game Master can use those natural 20s to your advantage and not end up ruining a well planned encounter or adventure. We take a look at 3 things you can do, from the rules, the reality and the fairness of it all.
We take a look at TORG Eternity, a roleplaying system by Ulisses Spiele. But what is TORG Eternity? Short version: The earth – current day – is invaded by a bunch of high lords from different realities: Ancient Egypt, Dinosaurs, Techno Demons, future religious nuts – the usual suspects you’d inspect to invade the Earth. Why? Because they’re trying to suck as much power as possible from our Earth, to ascend and become the Torg. The supreme being.
If no one knows about a Secret Society in your TRPG, then it is a total failure. Learn how to make sure you don’t waste your time or effort on making useless secret societies. Change bad ones into good ones using the simple principals in this video.
We look at 3 ways for you to figure out if your players are disinterested in whats going on, and the fact that they are not having fun. We also look at what you can do to help, whether its your game, the group, outside issues, or just general boredom! We hope you enjoy!
You have been a Game Master for a few sessions now, maybe even years, but you are getting negative feedback, bored players, uninterested gaming sessions and now you feel like hanging up your game master robes. We are here to show you why you shouldn’t!
We take a look at a post apocalyptic game setting, what is involved and how you can go about creating the perfect post apocalyptic game – we focus on three things: survival, hope and mood!
So you have created a likable character, but it does not stop there, are you taking notes of what happens? asking questions in the world you are running around in, and are you taking action?
Would you want to interact with your character? Regardless if it is an ‘evil’ or ‘good’ character we show you three ticks to make your character likable, from capability, pro-activity, and sociability.